Zuo Junbo's Blog

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How to get rotation from two vectors?

Posted on 2021-02-10 | Edited on 2021-02-11 | In Math
This article tells what is happening when you try to get a rotation that rotate a vector so that it eventually aligns to another vector.
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Extending Two-bone IK for Left Hand Holding Guns

Posted on 2020-12-11 | Edited on 2020-12-13 | In UE4
This article tells you how I extend two-bone IK in UE4 to hold guns properly.
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Refactor Interruption Transition In Unity

Posted on 2020-10-16 | Edited on 2025-05-13 | In Unity
This article records how I refactored interruption transition, when transition is interrupted back to source state, in Unity.
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Deep Dive into Blend Space in UE4

Posted on 2020-10-13 | Edited on 2020-10-16 | In UE4
Let's take a deep look into Blend Space in UE4. Mainly focus on something that most developers does not know or notice.
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Issues About Anim Notify On Server

Posted on 2020-09-15 | Edited on 2025-05-13 | In UE4
This article records a strange UE4.24 issue about Anim Notify that I encountered these days.
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How to Create Asset Right Click Menu In UE4

Posted on 2020-08-28 | In UE4
This article tells you how to create asset right click menu in UE4.
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Use SaveCachedPose inside State Machine in UE4

Posted on 2020-07-30 | In UE4
This article tells you how to use SaveCachedPose node inside a state machine by modifying engine source code.
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Automatic Rule Based Transition For Back-playing Animation

Posted on 2020-07-14 | Edited on 2025-05-13 | In UE4
This article simply tells you how to implement automatic rule based transition for a back-playing animation, which is used in a state machine in UE4.
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Animation Blend Profile in Unity

Posted on 2020-07-07 | Edited on 2025-05-13 | In Unity
This article simply record how I implemented Animation Blend Profile in Unity Engine.
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Cache Blend Node in UE4

Posted on 2020-04-13 | Edited on 2020-06-27 | In UE4
This article is about the cache blend node that I created in UE4.
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Zuo Junbo

55 posts
9 categories
21 tags
Links
  • Coder Corner(Physics Related)
  • CoconutLizard(UE4 Related)
  • Kun Zhou
  • Li-Yi Wei
  • Ke-sen Huang(Graphics)
  • Animation Tips&Tricks
  • Self Shadow(Computer Graphics)
  • Paul Ambrosiussen(Houdini)
  • LOL Engine
  • Inigo Quilez
  • Daniel Holden(Character Animation)
© 2025 Zuo Junbo
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