Zuo Junbo's Blog

  • Home

  • About

  • Tags

  • Categories

  • Archives

MathTag

An Issue About FMath::ClosestPointOnTriangleToPoint Function In UE4

04-18

How To Detect Intersection Between A Circle And An AABB

04-02

Some Math About Capsule Collision

03-15

How to get rotation from two vectors?

02-10

GJK(Gilbert-Johnson-Keerthi) Algorithm for Collision Detection

07-24

How To Get A Spline's Length Using Gauss–Legendre Quadrature?

11-11

计算机与数学 —— 检测圆与矩形相交的快速判定算法

07-26

Fast Inv-Sqrt Algorithm In Quake III

06-01

Zuo Junbo

55 posts
9 categories
21 tags
Links
  • Coder Corner(Physics Related)
  • CoconutLizard(UE4 Related)
  • Kun Zhou
  • Li-Yi Wei
  • Ke-sen Huang(Graphics)
  • Animation Tips&Tricks
  • Self Shadow(Computer Graphics)
  • Paul Ambrosiussen(Houdini)
  • LOL Engine
  • Inigo Quilez
  • Daniel Holden(Character Animation)
© 2025 Zuo Junbo
Powered by Hexo v3.9.0
|
Theme – NexT.Muse v7.1.1