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角色动画研究 —— FABRIK

Posted on 2018-05-06 | Edited on 2025-05-13 | In Unity
这篇博客介绍了FABRIK的算法,适应性和与其他IK算法的对比。
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How To Get A Spline's Length Using Gauss–Legendre Quadrature?

Posted on 2016-11-11 | Edited on 2021-03-30 | In Math
This article tells you how to get length of a spline using Gauss–Legendre Quadrature.
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计算机与数学 —— 检测圆与矩形相交的快速判定算法

Posted on 2016-07-26 | Edited on 2025-05-13 | In Math
这篇博客介绍了如何快速检测圆与矩形是否相交的算法。
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Fast Inv-Sqrt Algorithm In Quake III

Posted on 2016-06-01 | Edited on 2021-03-29 | In Math
This article tells you something about fast inv-sqrt algorithm implemented in Quake III Arena.
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Optimize C++ Using Template

Posted on 2016-04-12 | Edited on 2021-03-31 | In C++
This article tells you how to optimize c++ code using template.
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Zuo Junbo

55 posts
9 categories
21 tags
Links
  • Coder Corner(Physics Related)
  • CoconutLizard(UE4 Related)
  • Kun Zhou
  • Li-Yi Wei
  • Ke-sen Huang(Graphics)
  • Animation Tips&Tricks
  • Self Shadow(Computer Graphics)
  • Paul Ambrosiussen(Houdini)
  • LOL Engine
  • Inigo Quilez
  • Daniel Holden(Character Animation)
© 2025 Zuo Junbo
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