So… How to create a rounded star mesh in Houdini?
- Add a
geometrynode, delete originalfilenode. - create a
circlenode, Changeprimitive typetopolygon:
- Add a
group rangenode and wire thecirclenode into it, set thegrouptoeven,group typetoPoints,Range filtertoSelect 1 of 2:
- Add a
Transformnode and wire thegroup rangenode into it, set theGrouptoevenand set theUniform scaleto0.5:
- Add a
Dividenode and wire theTransformnode into it. Now we have a final rounded star mesh and are ready to export it as a .fbx file: