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微信小游戏中函数开销评估的一种高效方法

Posted on 2025-05-12 | Edited on 2025-05-13 | In 微信小游戏
本文介绍了一种在微信小游戏中以较高精度评估函数执行效率的方法,通过统计校正避免了采样误差。
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优化Unity中ParticleControlPlayable在微信小游戏平台的CPU开销

Posted on 2025-03-31 | Edited on 2025-05-13 | In Unity
这篇文章记录了Unity的微信小游戏平台工程中,针对在Timeline里控制的粒子系统的CPU热点进行优化的流程介绍。
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微信小游戏中的时间戳

Posted on 2025-02-28 | Edited on 2025-05-13 | In 微信小游戏
这篇文章介绍在Unity微信小游戏中时间戳的相关内容。
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A Small Issue about Unity API Updater

Posted on 2024-11-24 | Edited on 2024-11-29 | In Unity
This article discusses a Unity plugin issue when adapting a DLL to different versions and providing a solution using command-line parameters for API updates.
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怎样本地运行Unity的WebGL包?

Posted on 2024-09-23 | Edited on 2025-05-13 | In Unity
这篇文章记录了怎样在本地运行Unity的Web包。
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An Out-dated Introduction To Volume Caching In PhysX

Posted on 2022-05-06 | Edited on 2025-05-13 | In Physics
This article introduces an game physics optimization method called volume caching. Being out-dated and deprecated though, we can still learn something from this mechanism.
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An Issue About FMath::ClosestPointOnTriangleToPoint Function In UE4

Posted on 2022-04-18 | Edited on 2025-05-13 | In UE4
This article introduces an issue about `FMath::ClosestPointOnTriangleToPoint` in UE4. And implementation methods of `Chaos` and `PhysX` is also introduced in this article.
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Digging Into The Bind Pose Scale Issue In UE4

Posted on 2022-04-12 | In UE4
This article records an issue about bone scale in bind pose that I've encountered these days.
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TryReadLock And TryWriteLock In UE4

Posted on 2022-03-21 | Edited on 2025-05-13 | In UE4
This article tells you how to implement a `FTryReadScopeLock` or `FTryWriteScopeLock` in UE4.
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A Tiny Performance Issue In UE4 Camera View

Posted on 2022-01-18 | In UE4
This article introduces a tiny performance issue about camera view that I've encountered in UE4.
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Zuo Junbo

55 posts
9 categories
21 tags
Links
  • Coder Corner(Physics Related)
  • CoconutLizard(UE4 Related)
  • Kun Zhou
  • Li-Yi Wei
  • Ke-sen Huang(Graphics)
  • Animation Tips&Tricks
  • Self Shadow(Computer Graphics)
  • Paul Ambrosiussen(Houdini)
  • LOL Engine
  • Inigo Quilez
  • Daniel Holden(Character Animation)
© 2025 Zuo Junbo
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